Headshot with any ranged weapon works fine.. Fallout 4 has introduced so many great things, so modders keep working on adding those back to Fallout 3. Load order: Then, when you finally learn how to … I'm at the part where you need to get a satellite dish in DC. Raiders, Talon Company, Brotherhood of steel, ect. 46. Is this a mod glitch or TTW problem with a mod? Returning features include a camera that can switch between a first-person and third-person perspective. Killing them with big guns, plain and simple. There's nothing quite like aiming a favorite weapon of the Super Mutants … The weakest of the three basic types of super mutants. All rights reserved. Lauren Morton. 1.1. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, https://www.nexusmods.com/fallout3/mods/6974, https://www.nexusmods.com/fallout3/mods/4685, https://www.nexusmods.com/fallout3/mods/3735, https://www.nexusmods.com/fallout3/mods/20437, https://www.nexusmods.com/fallout3/mods/10093, https://www.nexusmods.com/fallout3/mods/3907, https://www.nexusmods.com/fallout3/mods/18552, https://www.nexusmods.com/fallout3/mods/15904, https://www.nexusmods.com/fallout3/mods/3993, https://www.nexusmods.com/fallout3/mods/15012, https://www.nexusmods.com/fallout3/mods/3759, https://www.nexusmods.com/newvegas/mods/42671. One day I wish a fallout dev would clear this up for us. It can only be obtained by level 50+ player characters as a reward for successfully completing a Daily Op . So too, do the Reservist's and Victory Rifle (Snipers). According to the in-game terminals, mostly from Fallout 3’s Citadel and one in Fort Independence, energy weapons were prototypes expected to eventually replace traditional ballistic weapons (assault rifles). These mutants attack by rushing the player if utilizing a melee weapon or standing in place shooting the player with a hunting rifle, relying on their superior health and armor for protection from attacks. Gameplay. Relevance. They have higher Health and Strength than any other Creature or Human in Fallout 3.. This is tough to add to Fallout 3 since mini nukes are a projectile and none of the weapons work like a suicide bomb rig. Super Mutants are no match for an owner of the Explosive Minigun with a healthy supply of 5mm ammunition. I think they're "special" mutants with settings elsewhere. Fallout 4: Super Sledge or energy weapons, There is no such thing as team killing there is just focus firing, A Wounding auto weapon is pretty mandatory to deal with Warlords in FO4 without spending half an hour and your whole ammo stock. Metal Blaster from The Pitt is great for everything, getting sneak criticals can really help get the health pools down with the right hard-hitting weapon. The head of the hammer contains the kinetic storage device and a pair … This author has not provided any additional notes regarding file permissions, Other mod assets I used:25mm Dismounted AA Cannon by BrotherShogo - https://www.nexusmods.com/fallout3/mods/6974Classic HK L30 Gatling Laser by DaiShi - https://www.nexusmods.com/fallout3/mods/4685Classic MEC Gauss Minigun by DaiShi - https://www.nexusmods.com/fallout3/mods/3735M249 by jtucker40 - https://www.nexusmods.com/fallout3/mods/20437Nuclear Sledge by lautasantenni - https://www.nexusmods.com/fallout3/mods/10093Saiga-12 Combat Shotgun replacer by Luguberos - https://www.nexusmods.com/fallout3/mods/15012Junk Metal Schematics by hal2000mhz - https://www.nexusmods.com/fallout3/mods/3907Assault Rifle Variants by JER01 - https://www.nexusmods.com/fallout3/mods/18552Rebar Club by 10RatsTheEpicBattle - https://www.nexusmods.com/fallout3/mods/15904IBS Cannon by Wildkarrde - https://www.nexusmods.com/fallout3/mods/3993Bingles melee Complete by Bingles - https://www.nexusmods.com/newvegas/mods/42671SVD Dragunov by Zealotlee - https://www.nexusmods.com/fallout3/mods/3759, This mod is opted-in to receive Donation Points. The super mutant on the right has a missile launcher, and the one of the left has a laser gatling gun. Version. Instead, I will list some good weapons for culling those pesky psychotic Super Mutants: CZ57 Avenger, YCS/186 Gauss Rifle, Multiplas Plasma Rifle+, Tri-Beam Laser Rifle (GRA)+, Anti-Materiel Rifle (GRA)+, 25mm Grenade APW (GRA)+, Esther, Annabelle, Red Glare, FIDO or K9000 Cyberdog Gun, LAER+/Elijah's LAER+, Holorifle, Sprtel-Wood 9700 (GRA), Mercy, Gatling Laser+, Ranger Sequoia and Medicine Stick (GRA). They work fine mostly. i need to know a weapon that weill let me aniolate the super mutants in vault 112 to get the geck . Ive recently finished speaking to three dog at GNR but when I try to get into the Museum the super mutants shoot the crap outta me. Super Mutant Behemoth 1. One simply cannot have too much dakka. I have tested this with strong and he is very nit picky about some weapons. Answer Save. 8( If anyone knows anything about that message me. Adds more weapons for Supermutants to Fallout 3. These weapons were made into concept art but never made into the base Fallout 3: Cryolator; Mason jar mine; Piggy bank grenade; Air hammer gun; Notes [edit | edit source] The base damages of these weapons, both unique and non-unique may change due to special add-on perks, such as Pitt Fighter, Superior Defender and Xenotech Expert. Makes super mutants' pipe guns, assault rifles and hunting rifles standalone. Gauss rifles will one shot them it doesn't have to be a head shot. Texture/Lighting Overhaul /Mods Lvl 20-21 Fallout 3 GOTY Edition. It's weird because I was able to do the quest where I go to the GNR Plaza just fine, but after the behemoth fight and fast traveling to places to grind ammo and stimpaks, super mutants have been causing crashes to my game. Not even hunting rifles. They are usually found weilding Tri-Beam Laser Rifles, Super Sledges, Gatling lasers and sometimes, even Plasma Weapons. A shotgun like Le Fusil Terribles can be very effective when fully upgraded against Super Mutants, with an added Bayonet for those melee fighters so you can stagger them before you fill them full of lead when they get too close. The duplicated weapons are assault rifle (renamed to Super Mutant Rifle), pipe gun (renamed to Super Mutant Pipe Gun), laser gun, hunting rifle, missile launcher and minigun. For some reason, the super mutants that spawn outside the Super Duper Mart (Super Mutant Overlord & Super Mutant Master) can't equip their weapons. I have tested this with strong and he is very nit picky about some weapons. FO3 - Fook mod, all super mutants won't equip weapons. So the super mutant will use the weapon but since they arent meant to use these weapon it will either not fit into their hands or some of the pieces of the weapon will be floating off the object. Fallout 3 Wiki Guide. ". 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